So I'm back on a Unity for my current project, therefore we've had to go back to OS X Lion 10.7.5 because of fibre manager, however we are able to run MC 7.0.5 which I'm quite happy about.
But, every now and again, not every time but sometimes when :
1. Switch back to MC from another application
2. Close a bin
3. Close the project
We get a 5 minute beachball. It always comes back and during that time it is writing to the waveform cache folder in the shared Unity project for that machine name's settings. One of the cache files slowly gets updated, if you take a sample of Avid Media Composer in Activity Monitor it suggests that it is waiting for a process to finish "WaveformCacheRep::CancelPendingWaveformCacheRequests()" and there is a thread that is very very busy writing to some files.
So I've tried:
1. Clearing the waveform cache folder
2. Clearing the AMA Management folder
3. Starting new user settings
4. Starting a new project and loading the bins from the old one.
All of this seems to solve it for a while then as soon as somebody important enters the room it starts to spin. I could force quit and restart but sometimes this leads to a similar wait when the project starts.
I am looking at the console commands for the wavform cache all beginning with wf something, particularly these:
wfCacheSizeMB -- Sets the Waveform Cache Maximum Size in MB
wfTglPersistence -- Enabled/disables reading/writing waveform cache while loading/saving projects
I'm sure these are for debugging and I'm not supposed to mess with these, (they may or may not be associated with the new waveform engine anyway), but I wonder if increasing the cache size or disabling it in some way might help us.
So did anybody have a similar issues they remember from older OSX and Unity shared projects? Any work arounds welcome.
Ralph